The '(type of stair)' is the block you want to use, so for this case it could be quartz_stairs, brick_stairs, oak_stairs, and the other stairs that are on the game. If that's a bit confusing the '(command)' is just the command you are using, so //set, //walls, //replace, etc. To set your stairs to face a certain direction you'll need to use //(command) (type of slab). You are still able to do that, here's how: For example, the way in which you're able to choose the direction of your stairs to face, etc. Since the 1.13 update has been implemented on the server, some things in WorldEdit have been changed. | Block directions, waterlogged, upsidedown stairs, and more (1.13) You are able to use the block name for the majority, but sometimes they can get confusing, this is why there are numbers designated to blocks. When using commands in WorldEdit, the command will always ask for you to specific the block. You can also use //pos1 to set your first position to where your bottom half of your character is, and the same goes for //pos2.The area within those two positions will be the region you have selected, and whatever command you use after, the action will be performed in that area. ![]()
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